The Graphics2D Interface
The Graphics2D interface allows you to easily take advantage of
the 2D rendering capabilities Neo has. You can easily include
this file (Graphics2D.lua) and use all classes and functions
related to 2D graphics access.
This interface allows you to easily create in-game UIs, display and manipulate
sprites and load and manage sprite sheets and sprite sheet based animations.
Example for loading an animation:
dofile("SDK/Graphics2D.lua")
local spriteSheet = SpriteSheet("maps/p1_spritesheet.png", 72, 97, 1)
local tile = Tile(100,100,72,97,spriteSheet,0,0)
mainCanvas:addWidget(tile)
local walkAnimation = SpriteAnimation(0,3,70,true)
tile:attachAnimation(walkAnimation)
function onSceneUpdate()
tile:update()
end